Character Lore

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🦁 The Ravager

Alignment: Shadow Council
Goal: Eliminate and banish enough Isleborn Citizens until the Shadow Council is equal to or greater than the remaining Isleborn.

The Ravager is not merely a killer—it is a mantle, passed from one generation of power-hungry leaders to the next. The first was Nyxis, a lioness of unparalleled cunning, whose name still echoes in hushed tones across the capital. Now, one among you holds the title... and the blade.

Each night, the Ravager selects a single target for execution. Should the Ravager fall, the game ends—unless they choose to sacrifice themselves, allowing another to rise in their place. Who that successor is, only the shadows know.

If the Ravager lives, no one is safe. If they fall, the Council’s future hangs in the balance

Notable Ravager Role:

  • Nyxis – Executes a player each night. The game ends if they die—unless a successor is chosen.

  • Brewski – Makes neighboring players drunk after each Ravager kill.

  • The Dark Ledger – Marks players with a deadly curse activated by others' actions.

🕯️ The Shadow Council

Alignment: Shadow Council
Goal: Eliminate and banish enough Isleborn Citizens until the Shadow Council is equal to or greater than the remaining Isleborn.

The Ravager does not act alone. Behind them is a network of loyal operatives known as the Shadow Council—strategists, manipulators, and silent killers who bend the will of the game to protect their leader and dismantle the opposition.

Council members do not kill directly, but their influence is no less lethal. Through curses, persuasion, and spectral sabotage, they prepare the ground for the Ravager to strike—and ensure no citizen survives to see another dawn.

They wear friendly faces. They speak with familiar voices. But their loyalty lies only with the Council.

Notable Shadow Council Roles:

  • Shadow Secretary – Coordinates attacks & targets during the night.

  • The Ghost Wrangler – Silences ghosts who know too much.

  • The Manipulator – Can tempt one player to join the Council… or be instantly destroyed

🕵️ Informants / Investigators

Alignment: Isleborn Citizens
Goal: Uncover the truth hidden in the dark and help the Citizens eliminate the Ravager.

Not all heroes wield swords or cast spells. Some battle with insight, intuition, and a relentless hunger for the truth. The Informants are the sharp-eyed watchers of Leão — detectives, seers, scholars, and spies who pierce through deception to reveal what lurks beneath.

They are the heartbeat of the Isleborn defense: quiet voices in the night, piecing together whispers and traces to illuminate the Ravager’s network. Each clue they uncover sharpens the Citizens' blade, turning suspicion into certainty — and hope into action.

But their work is dangerous. A misstep can paint them as a threat in the Council’s eyes… and when the hunters are marked, they become the hunted.

Notable Informant Roles:

  • The Journalist — Gathers whispers of the night, revealing alliances or betrayals.

  • The Truthsayer — Detects lies when players speak.

  • Nine-Tailed Fox — Detects a ravager amongst three players

🌟 Influencers

Alignment: Isleborn Citizens
Goal: Ultimately, help the Isleborn find & eliminate the Ravager. On the way there, they will shape the flow of the game through protective, delaying, or redirective abilities.

Not every champion stands on the front lines. The Influencers are the quiet powers behind the curtain — healers, guardians, enchanters, and agents of chaos who shift fate with a touch, a word, or a presence.

They wield abilities that ripple across the battlefield: shielding the vulnerable, misdirecting attacks, amplifying allies, or sowing confusion across Leao. Though they rarely deal death or gather intel themselves, their influence can decide the fate of entire factions.

They are the unseen hands of the Isleborn, balancing the scales when all seems lost — and reminding both friend and foe that power is not always loud.

Notable Influencer Roles:

  • Iron Heart Nurse — Shields nearby players from harm.

  • The Fury — Channels rage into disruptive force, stunning enemies.

  • The Crescent Courier — Reroutes abilities to protect or entangle.

⚖️ Unbound

Alignment: Neutral / Shifting
Goal: Depending on the player, it may be to complete their own unique win conditions, independent of Citizens or Shadow Council. In general they will align with Isleborn Citizens or Shadow Council.

Neither light nor shadow claims them. The Unbound are wanderers between worlds — spirits of vengeance, tricksters, shapeshifters, and wild hearts who answer only to themselves.

Their loyalties are fluid, their motives veiled. One night they may side with the Citizens, the next with the Shadow Council — or perhaps they seek only their own strange purpose. To the others, they are an enigma: a force of unpredictability, as likely to rescue as to ruin.

To play as Unbound is to dance on a knife’s edge, walking a path no one else can see.

Notable Unbound Roles:

  • Avatar Incarnate

  • Doppelgänger Daisy — Mimics and replaces a key player.

  • The Fates of Death — Win only if three chosen players die.

🛤️ Wanderer

Alignment: Assigned dynamically by The Architect
Goal: Influence the game in a dramatic but temporary way, then exit.

They are the stuff of songs and legends — passing travelers, fierce champions, or mysterious visitors drawn into the conflict for a fleeting moment. Wanderers enter the game like a storm: their name known, their power undeniable, their allegiance determined by the Architect.

They are unpredictable wildcards, acting early and decisively before fading into the shadows. Whether they stay for a single night or linger a little longer, their mark on the game is unforgettable.

A Wanderer’s presence is a reminder to all: fate may bring unexpected allies… or sudden doom.

Notable Wanderer Roles:

  • Andy the Deer Hunter — Hunts a anyone who works her nerves.

  • Politician — Grants one player 3 votes per day

  • Orpheus — Reverses any status effect, even death, once per game