Roles For Shadows of Leão Game

Roles For Shadows of Leão Game

Iron Heart Codex Role Page

Key Changes From Traditional Mafia/Werewolf

  1. You do NOT know which roles are in play

  2. There is only one killer, the Ravager.

  3. To Win the Good Team must kill the Ravager. The evil team must outnumber the good team where no matter the vote outcome they will win.

  4. Ravager, you receive 3 not-in-play roles to share amongst the Shadow Council for bluffing

  5. Ghosts

    • Ghosts can talk, mix & mingle, and vote one last time with a vote token

  6. Nominations

    • Once someone is nominated, The Architect asks for your reason, the nominee gets to defend, and we vote IMMEDIATELY

    • After the first nomination & vote, the floor is open for more nominations

  7. Voting

    • You can vote for as many people as you want or no one at all

  8. Death by Banishment

    • In order to be qualify for banishment, you must have at least 50% of the living players’ vote

      • If there are 10 living people and 10 Dead - to qualify you must have at minimum 5 votes

      • The source of votes DOES NOT matter

    • In order to be banished you have to have qualify for banishment and have the majority

    • If there is a tie - no one is banished

    • If no one qualifies for banishment by having at least 50% of the living player’s votes - no one is banished

Before the Game Starts

Long ago, the island nation of Leão was a place of harmony—where magic and technology thrived side-by-side. But that peace has been shattered. A dangerous faction known as the Ravagers—a cunning network led by a single killer called the Ravager—has infiltrated our council. They strike in the shadows by night, hiding in plain sight by day.

I am The Architect—your guide through what was, what is, and what might be. I will not choose for you… but I will ensure the game’s balance, even if it means secrets are buried deep.

You are about to receive your role via direct message/card. It will tell you two things:

  • Your alignment - Good (Isleborn Citizen) or Evil (Shadows)

  • Your factionIsleborn Citizen, Chaotic Influencer, Shadow Council, Ravager, or another unique group.

  • Your role ability — a unique power that may help you survive, uncover the truth, or twist the game in your favor.

If you are an Isleborn Citizen, your goal is simple: find and banish the Ravager. If the Ravager dies, your team wins.
If you are in the Shadow Council, your goal is to protect the Ravager and reduce the number of Isleborn until you equal or outnumber them.

Some of you may be Wanderers—or Wanderers may join later. Whether they are good or evil will be determined by the Architect when they join. Wanderers have potent abilities that may have significant impacts on the game.

Phases of Play

Night Phase

  • Everyone will change their name to Guest and be placed in a breakout room.

  • If your ability calls for action, I will visit you and you will tell me what you want to do or learn.

  • Since we are playing virtually, the Shadow Council may meet from time to time, but only sparingly.

Day Phase

  • I will bring everyone into the Council Meeting and announce:

    • Who died overnight

    • Any other pertinent information (such as status effects)

  • The living will discuss suspicions, share theories, and… lie.

  • Breakout rooms will open again for a few minutes so you can speak privately. Feel free to move between rooms and talk to others.

  • You may nominate another player for banishment. If a majority of the living players vote for them, they are eligible for exile.

  • Voting is public, unless a role changes this.

When you die, you lose your ability but gain a Phantom Dragon—a lingering presence to carry messages in ways you cannot, unless your role says otherwise. You still talk and still win or lose with your team. You also gain a one-time Phantom Vote from beyond the grave, usable at any time. Use it wisely.

Four Rules

  1. You may say anything at any time. Lie, tell the truth, bargain, make bold claims—this is a game of words as much as abilities.

  2. Be strategic about sharing your role. Hold it close to your chest… but share if you feel you can trust the person.

  3. Ask questions. If you don’t understand your role, someone else’s role, or what happened, ask me privately. I’m neutral and here to help.

  4. Play with respect. Deceive with skill, accuse with style, and accept your fate with grace.

Before the First Nomination

To nominate, simply say: “I nominate [Player’s Name].” That player may defend themselves before voting begins.
Votes go clockwise starting from the player to the left of the nominee. If your hand is up when I pass you, that’s a vote. If not, it’s a pass.

  • You can vote for as many nominees in a day as you wish.

  • A nominee needs more than half of the living players’ votes to be banished.

  • On a tie, no one is banished.

Final Reminder Before We Begin

You are not just playing a role—you are part of Leão’s story. Magic, politics, betrayal, and strange alliances await. Your powers might be the key to survival… or the reason for your downfall.

Night falls over Leão. Let the hunt begin.

Player Count Table

For 16-20 players, give a Wanderer Role for each player above 15.

Iron Heart Codex Role Summary

Ravager:

  • Nyxis

    • Starting Night 2, choose a player. They die. If you choose yourself, a minion becomes Nyxis.

Shadow Council:

  • Evil Heir

    • If the Ravager is eliminated, you immediately assume their role.

  • The Draftsman

    • At the start of the game, two random Citizen roles are replaced with Chaotic Influencers. Once per game, you may secretly swap one or both with others from the role pool—the change takes effect the next night.

  • The Manipulator

    • Each night, choose one player. They become delirious.

  • The Soul Collector

    • Each night, following a Ravager caused elimination, learn the exact role of the eliminated player(s).

  • The Watcher

    • Each night, you may view the Architect’s Codex

Isleborn Citizens:

  • Coroner

    • Each night, you learn the role of one player who died that day

  • Data

    • You begin the game knowing one of two players is a specific Shadow Council Member.

  • Echolyn The Wailer

    • If killed by the Ravager, you may nominate twice per day and vote twice per nomination while dead.

  • Elder of Leão

    • If eliminated, all Isleborn Citizens lose their active abilities for the rest of the game.

  • Frostbite Hunter

    • Each day, you’ll be alerted if an evil player is seated directly beside you—but not who it is.

  • Golem

    • You cannot be killed at night.

  • Iron Heart Nurse

    • Each Night, choose a player to protect from elimination

  • Journalist

    • Each night, choose two players. You’ll learn whether they’re on the same team or not.

  • La Cucaracha

    • If you’re marked for night death, the Architect may redirect it to another player. If you’re alive with 3 left and no one is banished, Citizens win instantly.

  • Maid

    • You begin the game knowing one of two players holds a specific Chaotic Influencer role.

  • Mourning Dove

    • If you’re killed at night, you immediately learn the exact role of one living player.

  • Nosey Neighbor

    • You begin the game knowing one of two players holds a specific Citizen role.

  • Titan, Warden of Leão

    • Each night, choose 2 players, you learn if either is a Ravager. There is a Citizen that registers as a Ravager to you.

  • Toussaint

    • Once per game, if a Citizen nominates you, they are instantly eliminated

  • Werelion

    • Once per game, publicly choose a player. If they are a Ravager, they die.

Chaotic Influencer

  • Drunk

    1. On Night 1, one Citizen permanently becomes drunk. On Night 3, you sober up and receive a new role, which you use immediately.

  • The Heart of Leão

    • If you are eliminated by the Ravager the evil team wins

  • Petty Betty

    • If you’re eliminated, you may immediately choose one player to die with you

  • Rough Around the Edges Ralph

    • If investigated, you appear evil. You’re affected by both the penalties and benefits meant for the Shadow Council.

  • Shadow Fox

    • Each night, choose a player to shadow. The next day, you may only vote if they vote

  • Super Saint

    • Once per game, if voted out, you survive; your nominee & a player who voted for you die

  • Top Chef

    • If you die, all Citizens become stupefied for 3 nights. If the Ravager survives that time, evil wins. If the Ravager is banished, good wins.

Wanderer:

  • Andy The Huntress

    • After the first vote each day, you may attempt to kill one player who voted—if your aim is true, they die instantly.

  • Bruja

    • Once per game, you may hex a player. If they’re ever nominated, they die instantly

  • Orpheus

    • Once per game, you may remove any status effect—including death—from another player. They recover immediately.

  • The Politician

    • Once per night, choose a player (not yourself); their vote counts as 3 the next day

  • Prometheus

    • Once per game, shield a player from all harm for one night. The next day, they must publicly reveal a powerful truth—or face a penalty.

  • Scaredy Cat

    • Once per day, you may try to kill one of your neighbors—but only if the other agrees. If both agree, you choose who dies.

Unbound:

  • The Channeler

    • On Night 3, channel a ghost’s ability and adopt their alignment. On Night 5, channel again or choose a new ghost—this locks in your final alignment.

  • Hollow Widow

    • If you’re among the last five players, you secretly join the weaker faction.

Ravagers

Nyxis

Special Ability: Night’s Kiss

Each Night, starting Night 2, you may choose one player to eliminate. They die immediately.

As a Ravager, you learn three not in play character bluffs.

Night 1, learn who your Shadow Council member are.

If you kill yourself, a Shadow Council member assumes your role.

If you die, the game ends and the Isleborn Citizens win unless you kill yourself. The new Nyxis does not act the same night but is now the Nyxis. Starting night 2 they begin to choose a player to eliminate.

Shadow Council Members

Evil Heir

Special Ability: Inheritor of the Hunt

If the Ravager is eliminated, you immediately assume their role and become the new Ravager. You gain full killing power that same night. Your new identity is kept secret unless you choose to reveal it.

Passive Ability: In Sheep’s Clothing

While you are not yet the Ravager, you appear as Isleborn Citizen to investigative roles (e.g., Titan, Watcher, Avatar). This false innocence is shattered the moment you ascend.

The Draftsman

Special Ability: Shattered Harmony

On Night One, the Draftsman learns which Chaotic Influencer roles were added to the game.

Once per game, you may secretly instruct the Architect to swap one or both of the Chaotic Influencer roles with different Chaotic Influencers of your choosing (from the approved role pool).

The swap takes effect the following night after you inform the Architect.
The affected players will be notified of their new roles by the Architect at that time.

Passive Ability: Architect’s Sketchbook

At the start of the game, the Architect removes 2 random Isleborn Citizen roles from the setup and replaces them with 2 Chaotic Influencer roles.
This ability takes effect before roles are assigned to players.

The Maniputalor

Special Ability: Twisted Strings

Each night, the Manipulator targets one player to become delirious. This status causes the target’s ability to malfunction or produce false results during the following day/night cycle.

  • Investigators may receive false reads.

  • Nurses may fail to protect.

  • Killers may miss or hit the wrong target.

  • Any action may backfire or be misdirected.

The Game Master determines how the failure manifests, but the affected player will not know they were influenced unless it becomes evident through results.

Soul Collector

Special Ability: Whisper of Death

On Night 1, you learn who the Ravager is and imbue them with Whisper of Death.

Each time the Ravager eliminates a player, that victim is marked with your spectral signature.

If the kill is not prevented or saved by the end of the night, you will wake just before dawn and hear the Whisper of the Fallen, learning the exact role of the victim (via the Architect).

If multiple Ravagers exist, you may bestow Whisper of Death on only one. If the chosen Ravager performs multiple kills, you learn the role of every marked victim.

Important Notes:
– If the kill is saved (e.g., by a Nurse or other ability), you learn nothing.
– If the victim is revived by the Sorcerer, you still learn the role because death occurred.
– If you die, Whisper of Death ends immediately and no further information will be revealed, even if previous victims were marked.


The Watcher

Special Ability: Omniscient Oversight

Each Night, The Watcher is shown the Architect's Codex and learns the identity and role of every player in the game. They are privy to all moves if noted clearly in the Codex.

Coroner

Special Ability: Final Report

Each night, you are are shown the role of one player who died or was eliminated during the previous Day Phase.

  • If only one player died or was eliminated, you are told their exact role.

  • If multiple players died or were eliminated, the Architect selects one of them at random and shows that role to you. You do not know which player the role belongs to for certain.

  • If you are drunk, delirious, or stupefied on the night you receive this information, the result will be incorrect.

Isleborn Citizen: Informants

Frostbite Hunter

Special Ability – Frostbite Traps:

Each night, before going to sleep, the Frostbite Hunter lays specialized ice traps.

  • At night after all night activities are complete, if the next living player to your right or left is part of the Shadow Council (Evil), your trap will trigger.

  • The Architect will wake you before the night is over to alert you of this.

  • The identity of the trapped player is not revealed

Journalist

Special Ability: Press Inquiry

Each nigh choose two players to investigate. The Architect will give:

  • Thumbs Up - The two players are on the same team.

or

  • Thumbs Down - The two players are on different teams.

Maid

Special Ability: Whispered Clue

At the beginning of the game, you are told that one of two players holds a specific Chaotic Influencer role.

The Architect will tell you the two players and the role, but not which one holds it. You must use deduction, observation, and discussion to figure out which one it is.

Data

Special Ability: Ping Sweep

On Night 1, you learn that one of two people is a specific Shadow Council Member.

The Architect selects one Shadow Council Member role currently active in the game. You are then shown two living players — one of them holds that exact role, the other does not.

You do not learn which is which.

Nosey Neighbor

Special Ability: Peeking Through the Blinds On Night 1 only, Miss Mary is awakened and told that one of two players is a specific Isleborn Citizen role. The Architect chooses the two players and the role. Miss Mary must rely on intuition, whispers, and neighborly charm to figure out who s genuine.

Titan, Warden of Leão

Special Ability: Royal Insight

Each night, choose two players. The Architect will tell you whether one of them is the Ravager (yes or no). You will not learn which one, only whether the Ravager is among them.

Passive Ability: Misjudgment

One Isleborn Citizen will always register as a Ravager to you. This is chosen secretly by the Architect at the start of the game. Even if you pair that player with someone else, they will always create a yes result when tested.

This reflects the Warden’s human fallibility, despite their powerful reputation.

Mourning Dove

Special Ability: Final Flight

If you are eliminated during the night, you are immediately woken and may choose one player. You learn that player’s exact role before the next day begins.

Isleborn Citizen: Protectors & Specialists

Iron Heart Nurse

Special Ability: Steel Resolve

Each night, choose one player to protect from elimination. That player cannot die from night attacks. You cannot protect the same player two nights in a row. You cannot protect yourself.

Elder of Leão

Passive Ability : Legacy of Wisdom

As long as the Elder is alive, all Isleborn Citizens retain their abilities. If the Elder dies, all Isleborn Citizens immediately lose their active abilities for the rest of the game.

Echolyn

Special Ability: Banshee’s Blessing

If you are killed by the Ravager, your vengeful spirit awakens with supernatural force.

  • You may nominate twice per day while dead.

  • You may vote twice per nomination, using both hands.

  • You do not need a vote token to vote while dead.

This ability does not activate if you die by any means other than the Ravager (e.g., banishment or assassin).

If you are protected or redirected and do not die from the Ravager’s attack, the ability does not trigger.

When activated, the GM should announce: The Wailer has awakened.

Golem

Passive Ability: Unbreakable Form

You are completely immune to night-killing attempts. If targeted for elimination at night, you survive without taking any damage. However, you are still vulnerable to daytime voting, investigative roles, and other status effects

La Cucaracha

Special Ability: It Should’ve Been You

If you are targeted for elimination at night, the Architect may secretly redirect your death to another player—living or dead.

The number of times this may occur is left entirely to the Architect’s discretion, based on what maintains game balance and enjoyment.

Passive Ability: The Roach Remains

If you are still alive when only three players remain, and no one is banished in the final vote,
the Citizens win immediately.

Toussaint

Passive Ability: Righteous Reckoning

Once per game, if Toussaint is nominated by a Citizen, the nominating player is immediately eliminated.

No further nominations or eliminations may be made that day. The Town Meeting ends immediately.

Werelion

Special Ability: Day of Reckoning

Once per game, during the Day Phase, the Werelion may stand and publicly proclaim their belief that they have identified the Ravager.

They must strike one player by name:

  • If the chosen player is the Ravager, they die immediately, regardless of protection or role.

  • If the chosen player is not the Ravager:

    • They survive, but lose all abilities for one full day and night cycle.

    • If they had any form of protection, it is nullified during the upcoming night. They are completely vulnerable to elimination.

This ability cannot be undone once declared. The Werelion may only strike once.

Chaotic Influencers

Crazy Ol' Rukus

Passive Ability : Ravager s Ruse

You start the game believing you are the Ravager.

Night 1, the Architect wakes you and shows you 1-3 players, falsely identifying them as your Shadow Council.

The true Ravager is secretly shown: Their actual Shadow Council

You as the true Crazy Ol: Ruckus

Special Ability: Delusion of Grandeur

Each night starting Night 2, you wake and choose one player to eliminate,: believing you are the Ravager. Your action has no effect you do not kill anyone. The true Ravager is informed of your targets each night.

Drunk

Special Ability: Lost in the Sauce

On Night 1, you’re too intoxicated to think clearly—but you still cause trouble.

  • You unknowingly cause one Isleborn Citizen to become permanently drunk for the rest of the game.

  • That player’s ability may fail or behave unpredictably.

  • You do not learn who you affected, and they are not informed.

Passive Ability: Sober Up

At the start of Night 3, the haze lifts.

  • You are assigned a new role by the Architect from the Isleborn or Wanderer pool.

  • The Architect may assign one role or offer you multiple options to choose from.

  • You wake up twice on Night 3:

    • First, to learn your new role and abilities.

    • Later, to immediately use your new ability that same night.

  • You continue waking separately from your new faction, keeping your new identity hidden from others.

The Heart of Leão

Special Ability: Soulroot Bond

If the Ravager eliminates you at night, the Ravagers instantly win the game, regardless of how many players are left.

Petty Betty

Passive Ability: Buy One, Get One

If Petty Betty is eliminated — whether by night attack or daytime vote — she may immediately choose any player to take down with her.
The selected player dies alongside her, no matter their role or alignment. Betty makes her choice right before removal, ensuring she gets the last word (and the last hit).

Rough Around the Edges Ralph Rough Around the Edges Ralph
Quick View
Rough Around the Edges Ralph

Passive Ability: Misaligned Aura

Ralph is a citizen through & through but if Ralph is investigated, he appears as a Shadow Council member or Ravager (whichever is more beneficial based on the Architect’s discretion). He suffers the same negative effects as the evil team when roles or effects target them specifically. However, he also benefits from any boons granted to evil players, i.e. Brewski’s drunk effect.

Shadow Fox Shadow Fox
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Shadow Fox

Special Ability: Tether Protocol

Each night, choose one player to shadow. During the next day, you may only vote if that player casts a vote and you may only vote for the same nominee they vote for.

You may choose not to vote.

Super Saint Super Saint
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Super Saint

Passive Ability – Final Retribution:

If Super Saint is successfully banished during the day by a town vote, a celestial force intervenes:

  • They do not die. Instead, they are touched by an angel and granted a second life.

    However, two players are immediately banished in their place:

    • The person who nominated them.

    • The nearest person to their right who also voted against them.

Top Chef Top Chef
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Top Chef

Passive Ability: Massive Starvation

When Top Chef is eliminated, Massive Starvation spreads across Leão, lasting three full nights.

  • During this time, all Isleborn Citizens are stupefied, causing their abilities to fail or malfunction unpredictably.

  • If the Ravager survives all three nights, the Shadow Council automatically wins, even if outnumbered.

  • If the Ravager is eliminated before the starvation ends, the Isleborn win immediately, and the curse is broken.

Wanderers

Andy The Deer Hunter

Special Ability: Final Shot:

Every day, after a vote is tallied, you may choose any player who voted in that day's vote and throw a rock at them. If the rock hits, that player dies immediately, taking them out of the game.

Rules & Limits: This ability triggers only once per day and only after the first vote count is revealed. Andy must select from players who actually cast a vote, regardless of target. The kill takes place instantly after voting, and the player is removed before discussion resumes. If Andy is blocked or eliminated before this, the ability cannot be used that day.

Gobsmacker

Special Ability: Gobsmacked

Twice per game, if you nominate a player and that player is not banished (the vote fails), you may immediately eliminate the nominee yourself.


Bruja

Special Ability: Doomed Hex

Once per game, you may hex one player. That player is marked by a curse.

⚠️ If the marked player is ever nominated by anyone, they are immediately eliminated, bypassing all protections, healing, or saving abilities.

The hex remains active until it’s triggered — it does not expire.


Gobsnatcher

Special Ability: Gobsnatched

Twice per game, if you nominate a player who is successfully banished, you may immediately eliminate one additional player of your choice.

Delilah, Doppelganger 3

Special Ability: First Light, Final Form

On the first night she enters the game, Delilah awakens alone and selects any unused role from the deck, regardless of alignment. She permanently inherits that role s ability.

Afterward, she or the Architect chooses her alignment Isleborn, Ravager, Silver Fang, or Unbound (if appropriate). Her copied ability and chosen alignment are kept secret from the rest of the players.

Politician

Special Ability: Majority Mover

Each night, choose a player (not yourself): their vote will count as 3 votes the next day. The chosen player’s vote counts as three every time they vote that day. If The Politician dies or is exiled, the empowered player immediately loses the triple vote.

When supporting exile nominations, the chosen player's vote only counts as 1, as exile mechanics ignore all vote-altering abilities.

The GM counts votes aloud around the circle. Everyone will know who has the triple vote, though The Politician s identity remains hidden unless exposed.

Prometheus

Special Ability : Gift of Fire (Once per game)

Choose a player during the night. That player:

  • Becomes immune to all forms of elimination & status effects that night, including poison, silence, and direct attacks. The next day, they are compelled to speak, even if normally restricted (e.g., silenced or frozen). They must reveal a previously unknown, undeniable truth that could sway the course of the game. Valid truths may include:

    • Their true role, if it hasn’t been publicly claimed

    • The confirmed role or alignment of another player

    • A clear fact they’ve witnessed or learned (e.g., X visited Y and Y died,: I saw someone protect Z,: etc.)

The truth must be impactful and previously unknown. Repeating obvious or already public knowledge is not allowed.

Failure to Comply Results In Penalties (Architect s Choice): If the chosen player refuses, lies, or fails to deliver a meaningful truth, the following may occur:

  • Loss of vote for the day

  • Temporary or permanent loss of their ability

  • Immediate death for defying the Flame

Orpheus

Special Ability – Echo of the Lyre
Once per game, at any time (day or night), Orpheus may lift a single status effect — poison, delirium, stupefaction, influence, freeze, silence, or even death — from any player, excluding themself.

  • If undoing death, the player returns immediately at full capacity.

  • This ability overrides all protection and immunity mechanics.

  • May not be used in response to exile or voluntary exits.

Druid

Special Ability: Shapeshift

The Druid may shift into one of three animal forms. Each form may only be used once:

  • Wolf Form - Choose one player to eliminate alongside the Ravager.

    • If the Ravager’s kill succeeds → the Druid’s attack also succeeds.

    • If the Ravager’s kill fails → the Druid’s attack fails as well.

  • Bear Form – Any ability used against the Druid that night fails.

    • Cannot be killed by the Ravager.

    • Cannot be afflicted by any status (manipulated, redirected, or silenced).

    • Any investigative ability produces a false favorable result (i.e. appears as Citizen if evil, etc).

  • Owl Form – Choose one player. The Druid learns that a chosen target is one of two roles (e.g., Manipulator or Soul Collector).

Scaredy Cat

Special Ability: Coward's Clause

Once per day, you may attempt to kill one of your two living neighbors—but only if the other living neighbor agrees.

  • Your neighbors are the two living players directly next to you (one clockwise and one counter-clockwise). Dead players are skipped.

  • You must clearly declare your intent to use your ability. The Architect (Game Master) must be present to witness and confirm any agreement.

  • If one neighbor agrees, the other dies immediately.

  • If both neighbors agree to kill the other, you must choose who dies.

  • If neither agrees, the ability fails and cannot be used again until the next day.

  • Once your ability is used (even if the target survives due to protection), you may not use it again that day.

  • You may use persuasion, guilt trips, or emotional appeals to gain agreement—but cannot use bribes that break game rules (e.g., sharing role cards).

Unbound

The Channeler

Special Ability: Borrowed Breath

On Night 3, you may

  • Choose one dead player and channel their ability as your own.

  • When you do, you adopt their alignment.

On Night 4, you are protected from Death & Silence

On Night 5, you may:

  • Channel the same ghost from Night 3 again—this locks in their alignment permanently.

  • Choose a second ghost—you gain their ability and their alignment becomes your permanent alignment.

Note: You may only use the channeled ability once. It does not refresh across nights.

Fates of Death

Special Ability – Thread of Death

On Night 1, the three Fates wake together and each secretly marks one player as their Thread of Death.

  • No two Fates may mark the same player.

  • These marks are permanent and undetectable.

  • The marked players may be of any alignment.

Passive Ability – Inevitable End

If all three marked targets die at any point during the game — by vote, attack, poison, or other means — the Fates immediately win, regardless of how many players remain.

If Night 4 begins and:

  • All three Fates are still alive, and

  • None of their marked targets have died,

The Fates awaken and may unanimously eliminate one player.
Each Fate may not vote to eliminate their own chosen target.

This can only happen once, and is lost if even one Fate dies before Night 4.

Hollow Widow

Passive Ability: Lonely Thread

If Hollow Widow is among the last five players alive, she automatically switches alignment to whichever faction (good or evil) is weaker in number. This switch is silent : no announcement is made. If the factions are tied, she remains Unbound until one side becomes numerically weaker.

Temptress

Special Ability: Forbidden Favor

3 times per game, at night, the Temptress may secretly offer a Forbidden Favor to a player.

The Architect wakes the chosen player and whispers:

“The Temptress offers you a Forbidden Favor. Do you accept?”

If the player ACCEPTS:

  • The Temptress chooses 1 of 5 favors to bestow

    • Velvet Shield – You are immune to all negative effects tonight and tomorrow.

    • Undeniable Allure – You cannot be nominated or voted against during the next day.

    • Cleansing Kiss – Any status effect currently on you is immediately removed.

    • Vengeful Mark – If you are investigated tonight, the investigator is delirious and dies.

    • Golden Tongue – Your vote counts as three tomorrow.

  • The Temptress learns their role and joins their faction.

  • The player may use their favor immediately or as defined in the description.