Roles of Shadows of Leão

“Trust no one. Especially the ones who speak the loudest.”

Welcome to the complete compendium of roles within Shadows of Leão. Every player in the game is assigned a secret role—each with unique powers, loyalties, and win conditions.

Some protect the realm. Some deceive with practiced charm. Others, well, they obey only the voices in their head.

Roles are grouped into six major categoriesRavagers, Shadow Council Members, Isleborn Citizens, Chaotic Influencers, Unbound, and Wanderers—each tied to different strategies and allegiances. Among the Isleborn Citizens, roles are further divided into three subgroups:

  • 🧠 Informants – uncover hidden information

  • 🛡️ Protectors – defend others from harm

  • 🧬 Specialists – support the Citizen team with unique, high-impact abilities

These Citizen subgroups are separate from the more unpredictable:

  • 🎲 Chaotic Influencers – loyal to the Citizens, but their powers add uncertainty and surprise

Use the guide below to explore each category:

Jump to a Role Category:

🦁Ravagers 🕯️Shadow Council 🧠Informants 🛡️ Protectors 🧬 Specialists 🎲 Chaotic Influencers 🌀Unbound 🧭Wanderers

“You won’t survive by knowing the rules—you’ll survive by knowing the people.”

The Ravager is an evil character. Once exiled and now reborn as something far more dangerous, the Ravager operates with brutal precision. Leading the Shadow Council as the sole killer each night, they strike swiftly and leave no room for mercy. Their claws are sharp, but their strategy is sharper.

  • Alignment: Shadow Council

  • Win Condition: The Ravager must be one of the last two standing or the Ravager & Shadow Council win if their number is equal to or greater than the Isleborn Citizens

Ravagers

"We are the roar beneath your silence."

Shadow Council Members

"We are the hand behind the silence. The second vote. The step you didn’t see coming."

A Shadow Council member is an evil character that supports the Ravager. Their goal is to protect the Ravager, deceive the Citizens, and disrupt the flow of the game without drawing suspicion.

While the majority do not kill directly, their abilities are designed to interfere with investigations, mislead the town, and manipulate outcomes in favor of the Shadow Council. They may cause abilities to fail, shield the Ravager from death, or create false information that throws the Citizen team off course.

  • Alignment: Shadow Council

  • Win Condition: The Ravager must be one of the last two standing or the Ravager & Shadow Council win if their number is equal to or greater than the Isleborn Citizens

Informants

“They don’t make the decisions. They just know who will.”

Informants are information-gathering Isleborn Citizens. Aligned entirely with the Isleborn, these roles specialize in uncovering secrets—who is good, who lied during the vote, or what abilities you have under cover of night.

They are not killers, protectors, or persuaders. Instead, their power lies in truth, and how they choose to share it (or not) can change everything.

  • Alignment: Isleborn Citizen

  • Win Condition: Eliminate the Ravager

Protectors

“Not all heroes strike. Some simply keep you breathing.”

Protectors are Isleborn Citizens who prevent harm from reaching their allies. They may block attacks, shield players from elimination, or cleanse negative status effects like poison, silence, or delirium. Their powers are often invisible but deeply felt when the right person survives.

  • Alignment: Isleborn Citizen

  • Win Condition: Eliminate the Ravager and restore balance to Leão

Specialists

“Precision saves lives. Timing wins games.”

Specialists are Isleborn Influencers with narrowly focused but game-shifting abilities. Their presence typically leaves the Citizen team with meaningful information, outcomes, or consequences that clarify the path forward.

Whether through vengeance, sacrifice, or strategic targeting, Specialists help the Isleborn better understand who to trust—and who to fear. Some reveal alignment by dying. Others confirm players by surviving. A few bind fate itself to the flow of the game.

  • Alignment: Isleborn Citizen

  • Win Condition: Eliminate the Ravager and restore balance to Leão

    “Their power doesn’t end the game. It changes it.”

Chaotic Influencers

“Loyal to the island. Wild by design.”

Chaotic Influencers are Isleborn Citizens who introduce…unpredictable outcomes into the game. They do not harm the Citizen team intentionally, but their powers tend to cause more harm than good.

  • Alignment: Isleborn Citizen

  • Win Condition: Eliminate the Ravager and restore balance to Leão

Wanderers

The Wanderers are wildcards—mysterious individuals who arrive from beyond Leão's borders, never on time and always leaving early. Their goals are often personal, and their allegiances are unpredictable. Some walk alone. Others tip the balance at just the right moment. Their impact is rarely subtle.

This role type is ideal for players who may join late or leave early. Unlike all other roles, Wanderers and their abilities are publicly revealed from the start and play with open identities.

Alignment: Good or Evil - The Architect assigns their alignment based on game balance or current conditions.

Win Condition: Depends on the alignment they are assigned

The land did not call us. We walked in anyway.

Unbound

“We are neither loyal nor lost. We are free.”

The Unbound walk the line between chaos and clarity. They begin the game without a fixed alignment, free to observe, shift, or manipulate as they choose. Some may choose a side. Others may find one forced upon them.

Their presence adds tension to every vote and twist to every alliance. With shifting motives and powerful abilities, the Unbound often serve as the most unpredictable figures in all of Leão.

  • Alignment: Starts as Isleborn Citizen by default
    (unless otherwise stated or affected by game mechanics)

  • Win Condition: Determined by their final alignment at game’s end