
Terminology

Here’s a comprehensive glossary of terms used in Shadows of Leão, designed to help players and Game Masters quickly reference key terms during gameplay:
🧠 Core Concepts
The Architect
The Game Master. Oversees the game, calls roles during the night, resolves abilities, and announces effects. The Architect does not play, remains neutral but aims to ensure overall fun and balance.
Isleborn Citizens
The "good team" trying to protect Leão. They win by eliminating the Ravager.
Shadow Council
The main evil faction. Includes powerful roles with abilities. One of them is always the Ravager and a mix of Shadow Council Members. They win by ensuring the Ravager is one of the final players alive during the final vote, typically when there are 3 players left or the votes for evil will consistently end in Citizen deaths.
Shadow Council Member
An evil role that is part of the Shadow Council. Their abilities range from informant to disruption. Their aim is to sow chaos and keep the Ravager safe.
Ravager
The main antagonist and primary target of the good team. Each night they may choose one (or more depending on their ability) player to eliminate. There may be more than one Ravager in a given game, typically for advanced games.
Unbound
Neutral roles that can shift alignment based on ability, chance, or player choice. Includes characters like the Doppelgänger and Queen Bee.
Wanderers
Wildcard roles who arrive late or leave early. Publicly known from the start. Their alignment is assigned by the Architect.
Chaotic Influencers
Isleborn Citizen roles that typically hinder the Good Team and significantly alter game dynamics. Often unpredictable.
Specialists
Citizen-aligned roles with powerful abilities. Each region may have different Specialists.
Informants
Citizen-aligned roles who gather or reveal information. Examples: Journalist, Truthsayer, Fogseer Elara.
Protectors
Citizen-aligned roles that prevent deaths or protect others. Includes nurses and roles like the Soulwarden.
🌒 Night Phase Terminology
Night Phase
Time when players close their eyes. Certain roles wake up to use abilities. All communication must be non-verbal.
Marked for Death
A status where a player is selected for elimination during the night by the Ravager or another effect.
Frozen
A status (often from Frostpeak roles) where the player cannot use abilities or vote.
Silenced
A player cannot speak or communicate in any form during the next day. They can still vote.
Delirious / Drunk / Stupefied / Influenced
Interchangeable status effects. The affected player’s ability does not function as intended. Can result in failed actions or misleading information. The effect lasts one night and one day unless stated otherwise.
🌞 Day Phase Terminology
Day Discussion Phase
Begins when the Architect says “Everyone open your eyes.” Players may speak, strategize, and accuse.
Nomination Phase
Players may nominate others for banishment. There are limits to how many nominations can occur based on player count.
Voting Phase
Players vote clockwise from the nominee’s left. If a nominee receives votes from more than 50% of living players, they are eligible for elimination.
Banishment
When a nominated player receives enough votes and is eliminated. Their role may or may not be revealed depending on game mode.
Role Reveal Mode / Mystery Mode
Modes chosen by the Architect:
Role Reveal Mode: Player roles are revealed upon death.
Mystery Mode (default): Roles are kept secret unless a specific ability requires revelation.
👻 Ghost Terminology
Ghost
An eliminated player.
Ghost Vote
Each ghost receives one final vote after death. Used strategically during critical moments.
🌀 Role Interaction & Game Effects
Passive Ability
An ability that is always active and does not require the player to choose or act.
Special Ability
A player’s main power. May be used nightly or under specific conditions.
Triggered Ability
An ability that activates automatically when a condition is met (e.g., being targeted, or another role dying).
Redirect
An ability that causes actions or effects to be transferred from one target to another.
🗺️ Regions of Leão
Iron Heart: High-tech central region. Known for cyber-enhanced roles and political power.
Frostpeak: Icy northern region. Features freezing mechanics and snowbound roles.
Verdant Vale: Lush western farmland. Roles often tied to nature and life/death cycles.
Amber Plains: Warm, arid southern region. Known for fiery, survival-focused roles.
Golden Coast: A luxurious and radiant region famed for opulence, illusion, and persuasion. Roles often involve manipulation, charm, or glamour-based influence.
Eastern Shores: Coastal region. Roles often revolve around secrecy, trade, or the unknown