Special Ability: Phantom Mirage
Once per night, choose one player to serve as your phantom decoy.
If you are targeted by any night ability (e.g., kill, investigation, protection), the effect is redirected to the chosen decoy.
That player suffers all consequences as if they were you.
You are informed if the redirection occurs successfully.
You may not choose the same decoy two nights in a row.
Passive Ability: Ghoststep
You cannot be detected by tracking or watching abilities.
Any attempt to observe your movements (e.g., seeing who you visited or who visited you) will return no result.
You remain invisible to roles that monitor nighttime activity.
Special Ability: Phantom Mirage
Once per night, choose one player to serve as your phantom decoy.
If you are targeted by any night ability (e.g., kill, investigation, protection), the effect is redirected to the chosen decoy.
That player suffers all consequences as if they were you.
You are informed if the redirection occurs successfully.
You may not choose the same decoy two nights in a row.
Passive Ability: Ghoststep
You cannot be detected by tracking or watching abilities.
Any attempt to observe your movements (e.g., seeing who you visited or who visited you) will return no result.
You remain invisible to roles that monitor nighttime activity.