Brewski

$0.00

Region:

Amber Plains

Win Condition:

The Ravagers win when their numbers equal or exceed the remaining Isleborn Citizens and all major threats to the Shadow Council have been neutralized.

Special Ability — “Round on the House”

Each night (excluding Night 1), choose one player: they die. Then, choose one Isleborn Citizen neighbor seated directly to your left or right to become Drunk until the following day, causing their ability to malfunction, fail, or provide false information.

  • If neither neighbor is an Isleborn Citizen, no one becomes drunk.

Passive Ability — “Liquid Courage”

Brewski is immune to all Drunk, Delirious, or similar mind-altering status effects.

Passive Ability — “Shadow Insight”

On the first night, learn:

  • Three roles that are not in play to assist with bluffing and deception.

  • The identities of all Shadow Council members and any Shadow Council-aligned Wanderers currently in play.

Gameplay Mechanic — “Last Call Protocol”

When Brewski is in play:

  • Remove 1 Shadow Council member from the setup.

  • Add 1 additional Chaotic Influencer to the setup.

Brewski’s presence destabilizes the city so heavily that chaos itself replaces part of the Shadow Council’s influence.

Game Impact & Strategic Tips

  • Brewski combines direct killing pressure with ongoing disruption.

  • His drunken effect is strongest when seated near Protectors, Informants, or high-impact Specialists.

  • The additional Chaotic Influencer introduced through Last Call Protocol creates uncertainty that helps conceal Ravager activity.

  • Brewski thrives in loud, socially chaotic games where misinformation spreads quickly.

Backstory / Lore

Brewski once owned the most infamous tavern in the Amber Plains—a place where nobles drank beside smugglers, where bounty hunters settled scores, and where secrets flowed more freely than the ale. He became legendary for his charm, impossible tolerance, and uncanny ability to make people reveal far more than they intended.

But beneath the laughter and overflowing mugs stood a predator carefully studying everyone around him.

When the Ravagers arrived, Brewski welcomed them like honored guests. His tavern became a hidden den for the Shadow Council, where plans were whispered between drunken songs and murder deals were sealed with raised glasses. Now, entire districts fear the sound of celebration, because where Brewski drinks, someone rarely survives the night.

Region:

Amber Plains

Win Condition:

The Ravagers win when their numbers equal or exceed the remaining Isleborn Citizens and all major threats to the Shadow Council have been neutralized.

Special Ability — “Round on the House”

Each night (excluding Night 1), choose one player: they die. Then, choose one Isleborn Citizen neighbor seated directly to your left or right to become Drunk until the following day, causing their ability to malfunction, fail, or provide false information.

  • If neither neighbor is an Isleborn Citizen, no one becomes drunk.

Passive Ability — “Liquid Courage”

Brewski is immune to all Drunk, Delirious, or similar mind-altering status effects.

Passive Ability — “Shadow Insight”

On the first night, learn:

  • Three roles that are not in play to assist with bluffing and deception.

  • The identities of all Shadow Council members and any Shadow Council-aligned Wanderers currently in play.

Gameplay Mechanic — “Last Call Protocol”

When Brewski is in play:

  • Remove 1 Shadow Council member from the setup.

  • Add 1 additional Chaotic Influencer to the setup.

Brewski’s presence destabilizes the city so heavily that chaos itself replaces part of the Shadow Council’s influence.

Game Impact & Strategic Tips

  • Brewski combines direct killing pressure with ongoing disruption.

  • His drunken effect is strongest when seated near Protectors, Informants, or high-impact Specialists.

  • The additional Chaotic Influencer introduced through Last Call Protocol creates uncertainty that helps conceal Ravager activity.

  • Brewski thrives in loud, socially chaotic games where misinformation spreads quickly.

Backstory / Lore

Brewski once owned the most infamous tavern in the Amber Plains—a place where nobles drank beside smugglers, where bounty hunters settled scores, and where secrets flowed more freely than the ale. He became legendary for his charm, impossible tolerance, and uncanny ability to make people reveal far more than they intended.

But beneath the laughter and overflowing mugs stood a predator carefully studying everyone around him.

When the Ravagers arrived, Brewski welcomed them like honored guests. His tavern became a hidden den for the Shadow Council, where plans were whispered between drunken songs and murder deals were sealed with raised glasses. Now, entire districts fear the sound of celebration, because where Brewski drinks, someone rarely survives the night.