Special Ability: Round on the House
Each Night, starting Night 2, you may choose one player to eliminate. They die immediately. Then, one of the two Isleborn Citizen neighbors seated to your left or right becomes Drunk until the following day, causing their ability to malfunction or provide false results. (If neither neighbor is an Isleborn Citizen, no one is affected.) Depending on game mode, either the Architect or the Ravager chooses which neighbor is affected
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you die, the game ends and the Isleborn Citizens win.
Special Ability: Round on the House
Each Night, starting Night 2, you may choose one player to eliminate. They die immediately. Then, one of the two Isleborn Citizen neighbors seated to your left or right becomes Drunk until the following day, causing their ability to malfunction or provide false results. (If neither neighbor is an Isleborn Citizen, no one is affected.) Depending on game mode, either the Architect or the Ravager chooses which neighbor is affected
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you die, the game ends and the Isleborn Citizens win.