Charlie the Custodian

$0.00

Special Ability: Clean Sweep
Once per night, choose one player:

  • If they are cursed, poisoned, or under any negative status effect (except Marked for Death), you remove the effect.

  • If they have no negative effect, you accidentally impose a negative status effect on them.

Accidental Negative Effects (if target is clean):

The Architect randomly applies one of the following:

  • Delirious → Night action fails. (Default effect for simplicity)

  • Mute Dust → Cannot nominate anyone the next day.

  • Heavy Hands → Vote counts as zero in the next vote.

  • Rotten Luck → Any investigation result about them is false.

  • Sour Breath → Neighbors (left and right) become drunk.

👉 Note: For simplicity, the default accidental effect is Delirious, unless the Architect wants to spice things up with other effects.
👉 Note: Cannot remove the Marked for Death status

Special Ability: Clean Sweep
Once per night, choose one player:

  • If they are cursed, poisoned, or under any negative status effect (except Marked for Death), you remove the effect.

  • If they have no negative effect, you accidentally impose a negative status effect on them.

Accidental Negative Effects (if target is clean):

The Architect randomly applies one of the following:

  • Delirious → Night action fails. (Default effect for simplicity)

  • Mute Dust → Cannot nominate anyone the next day.

  • Heavy Hands → Vote counts as zero in the next vote.

  • Rotten Luck → Any investigation result about them is false.

  • Sour Breath → Neighbors (left and right) become drunk.

👉 Note: For simplicity, the default accidental effect is Delirious, unless the Architect wants to spice things up with other effects.
👉 Note: Cannot remove the Marked for Death status