Drunk

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Special Ability: Lost in the Sauce

On Night 1, you’re too intoxicated to think clearly—but you still cause trouble.

  • You unknowingly cause one Isleborn Citizen to become permanently drunk for the rest of the game.

  • That player’s ability may fail or behave unpredictably.

  • You do not learn who you affected, and they are not informed.

Passive Ability: Sober Up

At the start of Night 3, the haze lifts.

  • You are assigned a new role by the Architect from the Isleborn or Wanderer pool.

  • The Architect may assign one role or offer you multiple options to choose from.

  • You wake up twice on Night 3:

    • First, to learn your new role and abilities.

    • Later, to immediately use your new ability that same night.

  • You continue waking separately from your new faction, keeping your new identity hidden from others.

Special Ability: Lost in the Sauce

On Night 1, you’re too intoxicated to think clearly—but you still cause trouble.

  • You unknowingly cause one Isleborn Citizen to become permanently drunk for the rest of the game.

  • That player’s ability may fail or behave unpredictably.

  • You do not learn who you affected, and they are not informed.

Passive Ability: Sober Up

At the start of Night 3, the haze lifts.

  • You are assigned a new role by the Architect from the Isleborn or Wanderer pool.

  • The Architect may assign one role or offer you multiple options to choose from.

  • You wake up twice on Night 3:

    • First, to learn your new role and abilities.

    • Later, to immediately use your new ability that same night.

  • You continue waking separately from your new faction, keeping your new identity hidden from others.