Special Ability: Lost in the Sauce
On Night 1, you’re too intoxicated to think clearly—but you still cause trouble.
You unknowingly cause one Isleborn Citizen to become permanently drunk for the rest of the game.
That player’s ability may fail or behave unpredictably.
You do not learn who you affected, and they are not informed.
Passive Ability: Sober Up
At the start of Night 3, the haze lifts.
You are assigned a new role by the Architect from the Isleborn or Wanderer pool.
The Architect may assign one role or offer you multiple options to choose from.
You wake up twice on Night 3:
First, to learn your new role and abilities.
Later, to immediately use your new ability that same night.
You continue waking separately from your new faction, keeping your new identity hidden from others.
Special Ability: Lost in the Sauce
On Night 1, you’re too intoxicated to think clearly—but you still cause trouble.
You unknowingly cause one Isleborn Citizen to become permanently drunk for the rest of the game.
That player’s ability may fail or behave unpredictably.
You do not learn who you affected, and they are not informed.
Passive Ability: Sober Up
At the start of Night 3, the haze lifts.
You are assigned a new role by the Architect from the Isleborn or Wanderer pool.
The Architect may assign one role or offer you multiple options to choose from.
You wake up twice on Night 3:
First, to learn your new role and abilities.
Later, to immediately use your new ability that same night.
You continue waking separately from your new faction, keeping your new identity hidden from others.