Echo, Warden of Amber Plains
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Special Ability: Arcane Echo
Each night, Echo selects one player and tunes into their magical frequency, learning their special ability. The target does not lose access to their ability, nor are they blocked.
Echo may choose to use the absorbed ability the same night or save it for any future night, but it cannot be used on the player it was copied from.
Echo can only absorb the abilities of players with fixed alignment (e.g., Citizens, Ravagers, Silver Fangs, Specialists).
Unbound roles (e.g., Queen Bee, Dragon Rider, Doppelg nger) are immune to Arcane Echo. If Echo attempts to absorb them, she is told only that they are resistant to resonance.
Echo may store only one ability at a time. If she absorbs a new one, the previous is lost.
Passive Ability: Shifting Aura
Due to absorbing magical signatures from both good and evil sources, Echo s alignment becomes temporarily unstable.
If Echo absorbs an ability from an evil-aligned player she will register as that specific evil character if investigated that night or during the following day.
This false identity will affect other roles as well any role that interacts based on alignment or identity (e.g., Queen Bee bonding, investigative checks, defensive redirects) will treat Echo as the evil character she echoes.
The false reading and identity remain in effect until Echo absorbs a new ability.
Echo cannot absorb from the same player twice.
Special Ability: Arcane Echo
Each night, Echo selects one player and tunes into their magical frequency, learning their special ability. The target does not lose access to their ability, nor are they blocked.
Echo may choose to use the absorbed ability the same night or save it for any future night, but it cannot be used on the player it was copied from.
Echo can only absorb the abilities of players with fixed alignment (e.g., Citizens, Ravagers, Silver Fangs, Specialists).
Unbound roles (e.g., Queen Bee, Dragon Rider, Doppelg nger) are immune to Arcane Echo. If Echo attempts to absorb them, she is told only that they are resistant to resonance.
Echo may store only one ability at a time. If she absorbs a new one, the previous is lost.
Passive Ability: Shifting Aura
Due to absorbing magical signatures from both good and evil sources, Echo s alignment becomes temporarily unstable.
If Echo absorbs an ability from an evil-aligned player she will register as that specific evil character if investigated that night or during the following day.
This false identity will affect other roles as well any role that interacts based on alignment or identity (e.g., Queen Bee bonding, investigative checks, defensive redirects) will treat Echo as the evil character she echoes.
The false reading and identity remain in effect until Echo absorbs a new ability.
Echo cannot absorb from the same player twice.