Special Ability: Harbinger’s List
On Night 1, select 3 players. If all 3 die at any point in the game and you are among the final 3 players, the Four Horsemen win.
Passive Ability: Death’s Echo
If you are eliminated, your list remains active. If all 3 targets die while you are dead, your contribution to the win condition still counts.
Win Condition: All Four Horsemen (War, Famine, Pestilence, Death) must each use their ability successfully at least once. If this occurs, only one of them must survive to be among the final 3 players for the Four Horsemen to win.
Special Ability: Harbinger’s List
On Night 1, select 3 players. If all 3 die at any point in the game and you are among the final 3 players, the Four Horsemen win.
Passive Ability: Death’s Echo
If you are eliminated, your list remains active. If all 3 targets die while you are dead, your contribution to the win condition still counts.
Win Condition: All Four Horsemen (War, Famine, Pestilence, Death) must each use their ability successfully at least once. If this occurs, only one of them must survive to be among the final 3 players for the Four Horsemen to win.