Special Ability: Spirit Muzzle:
Each night, you may choose up to two ghost players. Those chosen ghosts cannot speak during the next day phase - no speaking, no gesturing, no communication in any form. Their silence overrides all roles or mechanics that would otherwise allow ghost interaction.
Special Ability: Spirit Muzzle:
Each night, you may choose up to two ghost players. Those chosen ghosts cannot speak during the next day phase - no speaking, no gesturing, no communication in any form. Their silence overrides all roles or mechanics that would otherwise allow ghost interaction.