Special Ability: Twilight Trial
Starting night 2, Each night, The Harrower selects three players (alive or ghosts). One by one, each is woken and asked without speaking to thumbs up/nod to stay alive or thumbs down/shake their head to die.
If any choose to die, those players die (or remain dead).
If all three choose to live, all three are executed.
If a ghost chooses to live, they resurrect if someone else chooses to die.
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you die, the game ends and the Isleborn Citizens win.
Special Ability: Twilight Trial
Starting night 2, Each night, The Harrower selects three players (alive or ghosts). One by one, each is woken and asked without speaking to thumbs up/nod to stay alive or thumbs down/shake their head to die.
If any choose to die, those players die (or remain dead).
If all three choose to live, all three are executed.
If a ghost chooses to live, they resurrect if someone else chooses to die.
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you die, the game ends and the Isleborn Citizens win.