Karen & Kevin

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Special Ability: Chaotic Mischief

Karen & Kevin’s abilities activate automatically in order, progressing through the list night by night.

(Night 1) Uniformed Accusation

  • Karen & Kevin choose one player to be automatically placed on the nomination ticket for elimination the next day.

  • Their accusations are loud and unavoidable, ensuring that the town must consider the target in the vote.

(Night 2) Do You Even Live Here?

  • Karen & Kevin choose one player.

  • If that player’s left and right neighbors are NOT the same alignment as the chosen player, a warning is issued.

  • The Game Master decides whether the warning is:

    • Private: Only Karen & Kevin receive the information

(Night 3) I Want to Speak with Your Manager

  • Karen & Kevin force a player to have a random defender.

  • The target must select a person seated 3 seats to their left or 3 seats to their right to defend them.

  • The target may say only one sentence in their own defense before the defender takes over.

(Night 4) Customer’s Always Right

  • Karen & Kevin choose one person. That person’s vote counts as two votes in the next banishment.

(Night 5) I'll Be the Judge

  • Karen & Kevin pick two players to face elimination.

  • Each nominee gets one sentence to defend themselves.

  • The town votes in silence, choosing who to banish—the other is saved.

  • If there is a tie, only one of them dies instead of both. They both are eliminated.

  • This vote does not need the minimum 50% of votes


Special Ability: Chaotic Mischief

Karen & Kevin’s abilities activate automatically in order, progressing through the list night by night.

(Night 1) Uniformed Accusation

  • Karen & Kevin choose one player to be automatically placed on the nomination ticket for elimination the next day.

  • Their accusations are loud and unavoidable, ensuring that the town must consider the target in the vote.

(Night 2) Do You Even Live Here?

  • Karen & Kevin choose one player.

  • If that player’s left and right neighbors are NOT the same alignment as the chosen player, a warning is issued.

  • The Game Master decides whether the warning is:

    • Private: Only Karen & Kevin receive the information

(Night 3) I Want to Speak with Your Manager

  • Karen & Kevin force a player to have a random defender.

  • The target must select a person seated 3 seats to their left or 3 seats to their right to defend them.

  • The target may say only one sentence in their own defense before the defender takes over.

(Night 4) Customer’s Always Right

  • Karen & Kevin choose one person. That person’s vote counts as two votes in the next banishment.

(Night 5) I'll Be the Judge

  • Karen & Kevin pick two players to face elimination.

  • Each nominee gets one sentence to defend themselves.

  • The town votes in silence, choosing who to banish—the other is saved.

  • If there is a tie, only one of them dies instead of both. They both are eliminated.

  • This vote does not need the minimum 50% of votes