Karen & Kevin

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Special Ability: Chaotic Mischief Karen & Kevin s abilities activate automatically in order, progressing through the list night by night. (Night 1) Uniformed Accusation Karen & Kevin choose one player to be automatically placed on the nomination ticket for elimination the next day. Their accusations are loud and unavoidable, ensuring that the town must consider the target in the vote. (Night 2) Do You Even Live Here? Karen & Kevin choose one player. If that player s left and right neighbors are NOT the same alignment as the chosen player, a warning is issued. The Game Master decides whether the warning is: Private: Only Karen & Kevin receive the information (Night 3) I Want to Speak with Your Manager Karen & Kevin force a player to have a random defender. The target must select a person seated 3 seats to their left or 3 seats to their right to defend them. The target may say only one sentence in their own defense before the defender takes over. (Night 4) Customer s Always Right Karen & Kevin choose one person. That person s vote counts as two votes in the next banishment. (Night 5) I'll Be the Judge Karen & Kevin pick two players to face elimination. Each nominee gets one sentence to defend themselves. The town votes in silence, choosing who to banish the other is saved. If there is a tie, only one of them dies instead of both. They both are eliminated. This vote does not need the minimum 50% of votes
Special Ability: Chaotic Mischief Karen & Kevin s abilities activate automatically in order, progressing through the list night by night. (Night 1) Uniformed Accusation Karen & Kevin choose one player to be automatically placed on the nomination ticket for elimination the next day. Their accusations are loud and unavoidable, ensuring that the town must consider the target in the vote. (Night 2) Do You Even Live Here? Karen & Kevin choose one player. If that player s left and right neighbors are NOT the same alignment as the chosen player, a warning is issued. The Game Master decides whether the warning is: Private: Only Karen & Kevin receive the information (Night 3) I Want to Speak with Your Manager Karen & Kevin force a player to have a random defender. The target must select a person seated 3 seats to their left or 3 seats to their right to defend them. The target may say only one sentence in their own defense before the defender takes over. (Night 4) Customer s Always Right Karen & Kevin choose one person. That person s vote counts as two votes in the next banishment. (Night 5) I'll Be the Judge Karen & Kevin pick two players to face elimination. Each nominee gets one sentence to defend themselves. The town votes in silence, choosing who to banish the other is saved. If there is a tie, only one of them dies instead of both. They both are eliminated. This vote does not need the minimum 50% of votes