Special Ability: Grave Reckoning
(Nightly ability, starts on Night 3)
Each night from Night 3 onward, choose three living players and one ghost.
The ghost is silently awakened and asked to choose one of the three to save.
The other two players die before dawn.
If there are no ghosts on Night 3, the Mawkeeper may instead choose two players to eliminate outright (no saving phase).
Special rule:
If the Mawkeeper includes themselves in the three, and the ghost does not save them, only one other player dies.
This creates the illusion that the Mawkeeper was saved by a Nurse or Healer, potentially throwing off investigations and protective roles.
Special Ability: Grave Reckoning
(Nightly ability, starts on Night 3)
Each night from Night 3 onward, choose three living players and one ghost.
The ghost is silently awakened and asked to choose one of the three to save.
The other two players die before dawn.
If there are no ghosts on Night 3, the Mawkeeper may instead choose two players to eliminate outright (no saving phase).
Special rule:
If the Mawkeeper includes themselves in the three, and the ghost does not save them, only one other player dies.
This creates the illusion that the Mawkeeper was saved by a Nurse or Healer, potentially throwing off investigations and protective roles.