Special Ability: Majority Mover
Each night, choose a player (not yourself): their vote will count as 3 votes the next day. The chosen player’s vote counts as three every time they vote that day. If The Politician dies or is exiled, the empowered player immediately loses the triple vote.
When supporting exile nominations, the chosen player's vote only counts as 1, as exile mechanics ignore all vote-altering abilities.
The GM counts votes aloud around the circle. Everyone will know who has the triple vote, though The Politician s identity remains hidden unless exposed.
Special Ability: Majority Mover
Each night, choose a player (not yourself): their vote will count as 3 votes the next day. The chosen player’s vote counts as three every time they vote that day. If The Politician dies or is exiled, the empowered player immediately loses the triple vote.
When supporting exile nominations, the chosen player's vote only counts as 1, as exile mechanics ignore all vote-altering abilities.
The GM counts votes aloud around the circle. Everyone will know who has the triple vote, though The Politician s identity remains hidden unless exposed.