Prometheus

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Special Ability : Gift of Fire (Once per game)

Choose a player during the night. That player:

  • Becomes immune to all forms of elimination & status effects that night, including poison, silence, and direct attacks. The next day, they are compelled to speak, even if normally restricted (e.g., silenced or frozen). They must reveal a previously unknown, undeniable truth that could sway the course of the game. Valid truths may include:

    • Their true role, if it hasn’t been publicly claimed

    • The confirmed role or alignment of another player

    • A clear fact they’ve witnessed or learned (e.g., X visited Y and Y died,: I saw someone protect Z,: etc.)

The truth must be impactful and previously unknown. Repeating obvious or already public knowledge is not allowed.

Failure to Comply Results In Penalties (Architect s Choice): If the chosen player refuses, lies, or fails to deliver a meaningful truth, the following may occur:

  • Loss of vote for the day

  • Temporary or permanent loss of their ability

  • Immediate death for defying the Flame

Special Ability : Gift of Fire (Once per game)

Choose a player during the night. That player:

  • Becomes immune to all forms of elimination & status effects that night, including poison, silence, and direct attacks. The next day, they are compelled to speak, even if normally restricted (e.g., silenced or frozen). They must reveal a previously unknown, undeniable truth that could sway the course of the game. Valid truths may include:

    • Their true role, if it hasn’t been publicly claimed

    • The confirmed role or alignment of another player

    • A clear fact they’ve witnessed or learned (e.g., X visited Y and Y died,: I saw someone protect Z,: etc.)

The truth must be impactful and previously unknown. Repeating obvious or already public knowledge is not allowed.

Failure to Comply Results In Penalties (Architect s Choice): If the chosen player refuses, lies, or fails to deliver a meaningful truth, the following may occur:

  • Loss of vote for the day

  • Temporary or permanent loss of their ability

  • Immediate death for defying the Flame