Special Ability: Jester’s Charm
If Silly Sim makes at least one other player laugh during the Day Phase (acknowledged by The Architect), he gains Night Immunity that evening. The protection must be renewed each day through laughter.
Passive Ability: Ripple of Joy
When Silly Sim is eliminated (by vote or night attack), he awakens once more the following night to perform a final act of kindness. He chooses one living Citizen to receive Night Immunity for that night only. After this gift is given, Sim passes on and no longer influences the game.
Special Ability: Jester’s Charm
If Silly Sim makes at least one other player laugh during the Day Phase (acknowledged by The Architect), he gains Night Immunity that evening. The protection must be renewed each day through laughter.
Passive Ability: Ripple of Joy
When Silly Sim is eliminated (by vote or night attack), he awakens once more the following night to perform a final act of kindness. He chooses one living Citizen to receive Night Immunity for that night only. After this gift is given, Sim passes on and no longer influences the game.