Soulwarden

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Special Ability: Threads of Preservation You begin the game as a ghost walking among the living, held in place by 3 Borrowed Life Auras. Each night, if a player is marked for death, you are shown who it will be. You may choose to redirect that death to another player (not yourself). Each redirection costs 1 Life Aura. You may redirect one death per night. Once all 3 Life Auras are spent, you die and become a regular ghost. You cannot redirect a death onto yourself. Passive Ability : Tether of the Beyond While you have at least 1 Life Aura, you are treated as fully alive. The Citizen team cannot win until you have returned to the ghost realm. As long as you are alive, the Ravager may continue to kill, even after they are dead. If the Ravager kills you while they are a ghost, the Ravagers immediately win the game. POTENTIAL IMMUNITY -Balance Check Needed - You may be immune to vote-based banishments
Special Ability: Threads of Preservation You begin the game as a ghost walking among the living, held in place by 3 Borrowed Life Auras. Each night, if a player is marked for death, you are shown who it will be. You may choose to redirect that death to another player (not yourself). Each redirection costs 1 Life Aura. You may redirect one death per night. Once all 3 Life Auras are spent, you die and become a regular ghost. You cannot redirect a death onto yourself. Passive Ability : Tether of the Beyond While you have at least 1 Life Aura, you are treated as fully alive. The Citizen team cannot win until you have returned to the ghost realm. As long as you are alive, the Ravager may continue to kill, even after they are dead. If the Ravager kills you while they are a ghost, the Ravagers immediately win the game. POTENTIAL IMMUNITY -Balance Check Needed - You may be immune to vote-based banishments