Soulwarden

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Special Ability: Threads of Preservation

You begin the game as a ghost walking among the living, held in place by 3 Borrowed Life Auras.

Each night, if a player is marked for death, you are shown who it will be. You may choose to redirect that death to another player (not yourself).

  • Each redirection costs 1 Life Aura.

  • You may redirect one death per night.

  • Once all 3 Life Auras are spent, you die and become a regular ghost.

  • You cannot redirect a death onto yourself.

Passive Ability : Tether of the Beyond

  • While you have at least 1 Life Aura, you are treated as fully alive.

  • The Citizen team cannot win until you have returned to the ghost realm.

  • As long as you are alive, the Ravager may continue to kill, even after they are dead.

  • If the Ravager kills you while they are a ghost, the Ravagers immediately win the game.

  • POTENTIAL IMMUNITY -Balance Check Needed - You may be immune to vote-based banishments

Special Ability: Threads of Preservation

You begin the game as a ghost walking among the living, held in place by 3 Borrowed Life Auras.

Each night, if a player is marked for death, you are shown who it will be. You may choose to redirect that death to another player (not yourself).

  • Each redirection costs 1 Life Aura.

  • You may redirect one death per night.

  • Once all 3 Life Auras are spent, you die and become a regular ghost.

  • You cannot redirect a death onto yourself.

Passive Ability : Tether of the Beyond

  • While you have at least 1 Life Aura, you are treated as fully alive.

  • The Citizen team cannot win until you have returned to the ghost realm.

  • As long as you are alive, the Ravager may continue to kill, even after they are dead.

  • If the Ravager kills you while they are a ghost, the Ravagers immediately win the game.

  • POTENTIAL IMMUNITY -Balance Check Needed - You may be immune to vote-based banishments