The Dark Ledger

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Special Ability : Settled Account

Each night, you may write one name in your cursed ledger. That player becomes marked.

  • If anyone (good or evil) targets the marked player at night with an active ability the mark is triggered and the player dies instantly bypassing all protection. This includes investigations, healing, poison, protection, manipulation, and recruitment.

  • If any Isleborn Citizen Aligned player nominates them during the day the mark is triggered and the player dies instantly.

If no one targets any of your marked players by Night 4, you may manually kill one of them to reset the timer and make room for a new name.

Passive Ability : Final Entries

You may have up to 3 active marks at a time. Once a name is written, it cannot be removed until the player dies. If a marked player is revived or survives an attack, they remain marked until death.

Special Ability : Settled Account

Each night, you may write one name in your cursed ledger. That player becomes marked.

  • If anyone (good or evil) targets the marked player at night with an active ability the mark is triggered and the player dies instantly bypassing all protection. This includes investigations, healing, poison, protection, manipulation, and recruitment.

  • If any Isleborn Citizen Aligned player nominates them during the day the mark is triggered and the player dies instantly.

If no one targets any of your marked players by Night 4, you may manually kill one of them to reset the timer and make room for a new name.

Passive Ability : Final Entries

You may have up to 3 active marks at a time. Once a name is written, it cannot be removed until the player dies. If a marked player is revived or survives an attack, they remain marked until death.