The Dark Ledger
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Special Ability : "Settled Account"
Each night, you may write one name in your cursed ledger. That player becomes marked. If anyone (good or evil) targets the marked player at night with an active ability, or nominates them during the day (unless the nominator is Shadow Council) the mark is triggered and the player dies instantly, bypassing all protection.
This includes investigations, healing, poison, protection, manipulation, and recruitment.
If no one targets any of your marked players by Night 4, you may manually kill one of them to reset the timer and make room for a new name.
Passive Ability : "Final Entries"
You may have up to 3 active marks at a time.
Once a name is written, it cannot be removed until the player dies.
If a marked player is revived or survives an attack, they remain marked until death.
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you kill yourself, a Shadow Council member assumes your role.
If you die, the game ends and the Isleborn Citizens win unless you kill yourself. The new Brewski does not act the same night but is now the Brewski. Starting night 2 they begin to choose a player to eliminate.
Special Ability : "Settled Account"
Each night, you may write one name in your cursed ledger. That player becomes marked. If anyone (good or evil) targets the marked player at night with an active ability, or nominates them during the day (unless the nominator is Shadow Council) the mark is triggered and the player dies instantly, bypassing all protection.
This includes investigations, healing, poison, protection, manipulation, and recruitment.
If no one targets any of your marked players by Night 4, you may manually kill one of them to reset the timer and make room for a new name.
Passive Ability : "Final Entries"
You may have up to 3 active marks at a time.
Once a name is written, it cannot be removed until the player dies.
If a marked player is revived or survives an attack, they remain marked until death.
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you kill yourself, a Shadow Council member assumes your role.
If you die, the game ends and the Isleborn Citizens win unless you kill yourself. The new Brewski does not act the same night but is now the Brewski. Starting night 2 they begin to choose a player to eliminate.