The Deceiver

$0.00

Special Ability: Twin Shadows

On Night 1, choose two players. They become Decoy Ravagers.

  • Decoys appear as Ravagers to all other roles and abilities.

  • Decoys are unaware that they are Decoys.

  • If a Decoy is eliminated, the Shadow Council immediately wins.

The Deceiver wakes on the night following any banishment. If a nominated player survived that day’s elimination attempt, The Deceiver may choose to eliminate the Nominator of that player.

Balance Rule: When The Deceiver is in play, the Shadow Council contains one fewer member than usual.

Special Ability: Twin Shadows

On Night 1, choose two players. They become Decoy Ravagers.

  • Decoys appear as Ravagers to all other roles and abilities.

  • Decoys are unaware that they are Decoys.

  • If a Decoy is eliminated, the Shadow Council immediately wins.

The Deceiver wakes on the night following any banishment. If a nominated player survived that day’s elimination attempt, The Deceiver may choose to eliminate the Nominator of that player.

Balance Rule: When The Deceiver is in play, the Shadow Council contains one fewer member than usual.