Special Ability: Reality Inversion
Night 1: The Worldbreaker wakes and learns the identity of all Shadow Council members.
He then assigns abilities to each Shadow Council member, selecting which powers they will wield.
From this point on, the world is flipped:
The Shadows (Ravagers + Shadow Council) are considered the “good” team and aim to eliminate Informants.
Isleborn Citizens are unknowingly inverted and now win only if all Shadows are destroyed. They still believe they are playing as normal good-aligned citizens.
Passive Ability – Informant Counter
Each night after abilities are chosen, The Worldbreaker learns how many Informants are still alive.
He does not perform night kills. If he is eliminated, the game continues with inverted victory conditions intact.
Special Ability: Reality Inversion
Night 1: The Worldbreaker wakes and learns the identity of all Shadow Council members.
He then assigns abilities to each Shadow Council member, selecting which powers they will wield.
From this point on, the world is flipped:
The Shadows (Ravagers + Shadow Council) are considered the “good” team and aim to eliminate Informants.
Isleborn Citizens are unknowingly inverted and now win only if all Shadows are destroyed. They still believe they are playing as normal good-aligned citizens.
Passive Ability – Informant Counter
Each night after abilities are chosen, The Worldbreaker learns how many Informants are still alive.
He does not perform night kills. If he is eliminated, the game continues with inverted victory conditions intact.