Worldbreaker

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Special Ability: Reality Inversion

  • Night 1: The Worldbreaker wakes and learns the identity of all Shadow Council members.

  • He then assigns abilities to each Shadow Council member, selecting which powers they will wield.

  • From this point on, the world is flipped:

    • The Shadows (Ravagers + Shadow Council) are considered the “good” team and aim to eliminate Informants.

    • Isleborn Citizens are unknowingly inverted and now win only if all Shadows are destroyed. They still believe they are playing as normal good-aligned citizens.

Passive Ability – Informant Counter

  • Each night after abilities are chosen, The Worldbreaker learns how many Informants are still alive.

  • He does not perform night kills. If he is eliminated, the game continues with inverted victory conditions intact.

Special Ability: Reality Inversion

  • Night 1: The Worldbreaker wakes and learns the identity of all Shadow Council members.

  • He then assigns abilities to each Shadow Council member, selecting which powers they will wield.

  • From this point on, the world is flipped:

    • The Shadows (Ravagers + Shadow Council) are considered the “good” team and aim to eliminate Informants.

    • Isleborn Citizens are unknowingly inverted and now win only if all Shadows are destroyed. They still believe they are playing as normal good-aligned citizens.

Passive Ability – Informant Counter

  • Each night after abilities are chosen, The Worldbreaker learns how many Informants are still alive.

  • He does not perform night kills. If he is eliminated, the game continues with inverted victory conditions intact.