
Roles For Shadows of Leão Game
Roles For Shadows of Leão Game
Iron Heart Codex Role Summary Page
Check out the role types to see how things differ from the Mafia you know!
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All Available Roles with quick summaries are listed below
Detailed descriptions can be found further or by searching


Shadow Council (Evil):
Ravagers:
Nyxis
Starting Night 2, choose a player. They die. If you choose yourself, a minion becomes Nyxis.
Brewski
Starting Night 2, choose a player. They die. One neighbor becomes delirious.
Harrower
Starting Night 2, choose 3 players. Each silently choose whether they live or die. If all choose to live, they all die.
Shadow Council Members:
Evil Heir
If the Ravager is eliminated, you immediately assume their role.
The Manipulator
Each night, choose one player. They become delirious.
The Soul Collector
Each night, following a Ravager caused elimination, learn the exact role of the eliminated player(s).
The Watcher
Each night, you may view the Architect’s Codex
Isleborn Citizens (Good):
Influencers
Coroner
Each night, you learn the role of one player who died that day
Crazy Ol’ Ruckus
Begin the game believing you're the Ravager but you are not. The Ravager knows who you are & who you choose at night.
Echolyn The Wailer
If killed by the Ravager, you may nominate twice per day and vote twice per nomination while dead.
Elder of Leão
If eliminated, all Isleborn Citizens lose their active abilities for the rest of the game.
Flicker
If investigated, your role and alignment appear as something random—good, evil, or neutral.
Frostbite Hunter
Each day, you’ll be alerted if a Shadow Council member is seated directly beside you—but not who it is.
Golem
You cannot be killed at night.
Iron Heart Nurse
Each Night, choose a player to protect from elimination
Journalist
Each night, choose two players. You’ll learn whether they’re on the same team or not.
Maid
You begin the game knowing one of two players holds a specific Unbound role.
Nosey Neighbor
You begin the game knowing one of two players holds a specific Citizen role.
Petty betty
If you’re eliminated, you may immediately choose one player to die with you
Rough Around the Edges Ralph
If investigated, you appear evil. You’re affected by both the penalties and benefits meant for the Shadow Council.
Super Saint
Once per game, if voted out, you survive and your nominee & a player who voted for you. If killed at night, the nearest Citizen to your right dies instead.
Titan, Warden of Leão
Each night, choose 2 players, you learn if either is a Ravager. There is a Citizen that registers as a Ravager to you.
Toussaint
Once per game, if a Citizen nominates you, they are instantly eliminated
Werelion
Once per game, publicly choose a player. If they are a Ravager, they die.
Unbound:
The Channeler
On Night 3, channel a ghost’s ability and adopt their alignment. On Night 5, channel again or choose a new ghost—this locks in your final alignment.
Fates of Death
On Night 1, each of you marks one player for death. If all three marked targets die, your team wins instantly. If none die by Night 4, you may eliminate one player together.
Scaredy Cat
Once per day, you may try to kill one of your neighbors—but only if the other agrees. If both agree, you choose who dies.
Hollow Widow
If you’re among the last five players, you secretly join the weaker faction.
Wanderer:
Andy The Huntress
After the first vote each day, you may attempt to kill one player who voted—if your aim is true, they die instantly.
Bruja
Once per game, you may hex a player. If they’re ever nominated, they die instantly
Delilah Drift, The Doppelganger
On Night 1, choose any unused role and gain its ability.
Orpheus
Once per game, you may remove any status effect—including death—from another player. They recover immediately.
The Politician
Once per night, choose a player (not yourself); their vote counts as 3 the next day
Prometheus
Once per game, shield a player from all harm for one night. The next day, they must publicly reveal a powerful truth—or face a penalty.
Iron Heart Codex Role Summary

Ravagers
Special Ability: Night’s Kiss
Each Night, starting Night 2, you may choose one player to eliminate. They die immediately.
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you kill yourself, a Shadow Council member assumes your role.
If you die, the game ends and the Isleborn Citizens win unless you kill yourself. The new Nyxis does not act the same night but is now the Nyxis. Starting night 2 they begin to choose a player to eliminate.
Special Ability: Twilight Trial
Starting night 2, Each night, The Harrower selects three players (alive or ghosts). One by one, each is woken and asked without speaking to thumbs up/nod to stay alive or thumbs down/shake their head to die.
If any choose to die, those players die (or remain dead).
If all three choose to live, all three are executed.
If a ghost chooses to live, they resurrect if someone else chooses to die.
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you kill yourself, a Shadow Council member assumes your role. If you die, the game ends and the Isleborn Citizens win unless you kill yourself. The new Harrower does not act the same night but is now the Harrower. Starting night 2 they begin to choose three players to eliminate.
Special Ability: Round on the House
Each Night, starting Night 2, you may choose one player to eliminate. They die immediately. Then, one of the two Isleborn Citizen neighbors seated to your left or right becomes Drunk until the following day, causing their ability to malfunction or provide false results. (If neither neighbor is an Isleborn Citizen, no one is affected.) Depending on game mode, either the Architect or the Ravager chooses which neighbor is affected
As a Ravager, you learn three not in play character bluffs.
Night 1, learn who your Shadow Council member are.
If you kill yourself, a Shadow Council member assumes your role.
If you die, the game ends and the Isleborn Citizens win unless you kill yourself. The new Brewski does not act the same night but is now the Brewski. Starting night 2 they begin to choose a player to eliminate.

Shadow Council Members

Influencers: Informants
Special Ability: Royal Insight
Each night, choose two players. The Architect will tell you whether one of them is the Ravager (yes or no). You will not learn which one, only whether the Ravager is among them.
Passive Ability: Misjudgment
One Isleborn Citizen will always register as a Ravager to you. This is chosen secretly by the Architect at the start of the game. Even if you pair that player with someone else, they will always create a yes result when tested. This reflects the Warden’s human fallibility, despite their powerful reputation.

Influencers: Protectors & Specialists
Passive Ability : Legacy of Wisdom
As long as the Elder is alive, all Isleborn Citizens retain their abilities. If the Elder dies, all Isleborn Citizens immediately lose their active abilities for the rest of the game.
Passive Ability: Neon Mirage
If Flicker is investigated by any role, their alignment and role appear as something random : it can show as good, evil, or neutral. This only affects investigation results; it does not block night kills, nominations, or votes.

Influencers: Chaotic Influencers

Unbound

Wanderer
Special Ability: Majority Mover
Each night, choose a player (not yourself): their vote will count as 3 votes the next day. The chosen player’s vote counts as three every time they vote that day. If The Politician dies or is exiled, the empowered player immediately loses the triple vote.
When supporting exile nominations, the chosen player's vote only counts as 1, as exile mechanics ignore all vote-altering abilities.
The GM counts votes aloud around the circle. Everyone will know who has the triple vote, though The Politician s identity remains hidden unless exposed.
Special Ability : Gift of Fire (Once per game)
Choose a player during the night. That player:
Becomes immune to all forms of elimination & status effects that night, including poison, silence, and direct attacks. The next day, they are compelled to speak, even if normally restricted (e.g., silenced or frozen). They must reveal a previously unknown, undeniable truth that could sway the course of the game. Valid truths may include:
Their true role, if it hasn’t been publicly claimed
The confirmed role or alignment of another player
A clear fact they’ve witnessed or learned (e.g., X visited Y and Y died,: I saw someone protect Z,: etc.)
The truth must be impactful and previously unknown. Repeating obvious or already public knowledge is not allowed.
Failure to Comply Results In Penalties (Architect s Choice): If the chosen player refuses, lies, or fails to deliver a meaningful truth, the following may occur:
Loss of vote for the day
Temporary or permanent loss of their ability
Immediate death for defying the Flame